For over a decade I've been the person between design and engineering. The one who prototypes the idea before anyone else can see it, who builds the internal tools that unblock the team, who translates what a designer envisions into something that actually runs in a browser. I'm comfortable speaking both languages, and I've always enjoyed being the bridge.
At Fable I built the rendering engine and designed the UI for the features it powered. As a freelancer I shipped award-winning interactive experiences that required both creative direction and deep technical execution. As an artist I build my own editors, my own generative pipelines, my own production systems, because the tools I need don't exist yet.
AI has amplified all of this. I now ship in hours what used to take weeks. I build interfaces where humans direct generative models with spatial, visual control, not just text prompts. From a 3D scene editor that lets users compose environments and send them to an AI model, to multi-model pipelines and AI-powered creative workflows I deploy for clients. My toolkit has expanded dramatically, but the core skill is the same: turning a vague creative intent into a working system, fast.
Reading about the Design Engineer role at Runway Labs felt surprisingly familiar. Prototyping new interaction paradigms for world models, working at the frontier between research and product, building tools that don't exist yet. This is the work I care about most, pointed at the most exciting problem in creative technology right now. I'd love to help build it.